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I spent some time today also trying to fix the editor infinite loading issue i've been having with no luck. I've been working on ironing out issues and getting the game playable again within the updated engine. When outside of the rig though you will get the doppler effect we showed in the AI video in December. This is something that can be heard in real life, mostly from within the rig and is noticeable in game when in the orbit camera or interior views and responding at a fast speed. On the sound side of things, With the doppler effect coming in this update, you can hear a difference in the sounds of the sirens and horns as the rig speeds up and hear how it echos and bounces off walls and streets. Ladder 123 and 132 and Squad 252 have been updated to have chrome rims like their real life counter parts.
First thing to mention is 234 has received a 2021 rig to match their real life counter part, of course the o Hey, today I've got some gameplay clips to show you guys, specifically in regards to some changes to units and siren/horn sounds. You can also follow our trello which is updated with every task here: If you want to stay fully up to date with everything going on behind the scenes, be sure to join our discord and check the development progress channel. I avoid posting smaller dev updates on here to prevent crowding the big announcements.
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For previews view the linked youtube videos belowīelow I am going to be posting all the small development progress updates that have been posted on discord since the last update here along with the dates they were posted in case you may have missed them. The Personnel AI will NOT be included in this update as it is still heavily a work in progress. The editor overall works much quicker meaning I can spend more time working and getting things done then waiting for things to load.Īn update to all branches will be arriving within the next 2 weeks with all updates, fixes and changes including the Engine upgrade, sound improvements, optimizations and UI Redesign. With the new engine we have access to tons of new features, optimizations, assets, and a more much more efficient work flow.ģ.
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Build times in the editor went from 6-8 hours to only 15-30 minutes meaning that we are able to patch issues and fix bugs much much faster and save a ton of time that we used to have to wait for Unity to build out the game.Ģ. While it was time consuming there are several benefits to the update.ġ. This task took me a few weeks to plow through all of the bugs and game breaking issues that arose because of the upgrade. We have been running on Unity 2018 for most of the project. I've taken the time to update the entire project to Unity 2021 which is the latest Unity engine. Players will be able to take the role of a single member of a unit and possess the ability to switch to other units and personnel, command fellow AI firefighters and police officers, or join an online session and work with up to 32 players to protect the city and keep it running.ĮmergeNYC goes into depth when it comes to Emergency Simulation Games and aims to go where no other games in the genre have imagined.Hello everyone! Just a development progress update for you all! If you have been following our discord () you know a lot of things have been moving behind the scenes the last few months. In EmergeNYC players will be thrown into a large dynamic and open-world which is based on a fictional New York City. The tech demo also gives players the chance to experiment with some core mechanics of the game and report bugs or feedback to be fixed and modified in daily patches.
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You may also have up to 32 of your friends join you online with our new Multiplayer feature. This tech demo will allow players to drive all of the vehicles that we have currently completed and will be updated with more vehicles and features every week. *EmergeNYC at this state in Early Access*ĮmergeNYC is currently in Pre-Alpha State Tech Demo. EmergeNYC is a genre-bending simulation of New York City’s Emergency Services.ĮmergeNYC is developed and published by FlipSwitch Games.
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